Five-person teams {basketball}| can have center, two forwards, and two guards. Large ball advances by pass or dribble. Players dribble, pass, or shoot.
shot
Players try to put the ball in the opponent's basket, for two points if inside three-point line or three points if outside three-point line.
fouls
Players cannot impede shots by contact. After a foul, fouled player shoots free throws or team receives ball out of bounds.
shot: free throw
Fouled players shoot freely from free-throw line {free throw}, one or two times, to score one point each.
turnovers
Players with the ball cannot stop and resume dribbling {double dribble} or move without dribbling {traveling}. After turnovers, other team receives the ball out of bounds.
shot theory
Shots can have distance, speed, and angle errors. Shooting closer to basket has higher percentage. Hands over the head are closer to basket, so overhead shots have higher percentage. Hands are closer to basket when at jump top, so jump shots have higher percentage.
Shots using only fingers and hand have higher percentage, because large muscles are less accurate. Shorter shots can use less arm and leg muscles. Overhead shots can use less leg muscle, because they are shorter. Jump shots use less leg muscle.
Shots off backboard are longer, use angles that are hard to calculate, and have different targets each time. However, hitting high-speed shots off backboard can slow shots. Underhand shots off backboard hit backboard going up and can be shorter. Shots off backboard are slower.
Make ball enter rim at 45-degree angle, to maximize distance and speed error range that can make successful shots. If hand is below rim, shoot with angle more than 45 degrees, so ball enters rim at 45-degree angle.
Aim to go through rim center, and look at that point. Net shape helps determine that point.
Practical Affairs>Game>Athletic>Ball
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Date Modified: 2022.0224