Communities have histories, actions, objects, ideas, sentiments, customs, beliefs, skills, and morals {culture, society}.
factors
Language, technology, social organization, and ideology are main parameters. Culture can depend on ethnicity, class, sex, age, region, and/or occupation. Culture can have subcultures based on ethnicity, class, sex, age, region, or occupation.
values
Cultures have dominant ideals {cultural value}. Cultures provide ideal and pragmatic morals and accepted behaviors.
properties
All cultures have kinship patterns, group membership, communication, social dominance, ownership, property rights, social roles, and rituals.
change
Physical-environment changes, new technologies, and contacts with other cultures change norms. Cultural changes can cause new inventions, wars, or recessions.
Different culture parts adjust to newness at difference rates {culture lag}.
Human social attributes {cultural trait} have different values in different cultures. Culture traits can associate into larger groups {trait complex}, such as language, clothing, gestures, and etiquette. An important trait complex is time and space, such as time importance, free-time uses, environment relations, acting on time, and acceptable distances between two people in social interactions.
Mass communication has caused similar culture {mass culture} over large geographic areas.
People learn how to function in cultures {acculturation}|.
People can identify strongly with their culture and downgrade other cultures {ethnocentrism}|.
Different regions have different customs, attitudes, speech patterns, and wealth {regionalism}.
Mind logically evaluates problems based on social norms. It does not use truth or validity. It especially uses social-dominance hierarchies. It uses social rank and allowed, prohibited, and possible actions to get what one wants anyway by working with others' beliefs and behaviors {mind reasoning theory} {theory of mind reasoning}. Aggression and sexual behavior are social behaviors. Showing emotion is for social behavior.
Many people keep dogs, cats, rabbits, gerbils, hamsters, birds, farm animals, or reptiles {pets} in or near their houses for protection, companionship, mice and rat catching, play, or to give and receive affection. Pets are similar to small children but typically require less responsibility, time, money, and space. Pets can irritate neighbors by barking or meowing, defecating, fighting, destroying property, and trespassing. Pets can irritate their owners by disobeying or destroying property. Pets can make homes dirtier and more crowded.
Eating people {cannibalism}| happened prehistorically. Ritual cannibalism and dietary cannibalism happened until current times. Cannibalism can involve group members or people outside group.
Society has norms for what people can do over legal age {majority, people}.
Society has norms for what people can do under legal age {minority, people}.
Cultures have rules {norm, society}| {social norm} {normative order} {moral norm} that specify proper and improper behavior in interactions with others. Groups have written or unwritten rules of expected and desirable behavior. Norms can interrelate {culture pattern}. Norms can become laws.
reinforcement
Rewards and punishments reinforce norms.
norms
Norms include success, achievement, materialism, change, progress, reasoning, open and outgoing personality, order, equal justice, equal opportunity, human equality, individualism, privacy, ownership, practicality, personal power, personal responsibility, and coexistence.
Norms {folkway}| can be weak and have few rewards and punishments.
Norms can be important and have strong rewards and punishments {mores}|, but are not laws.
Society has norms {sentiments} for social values, patriotism, and feelings for others.
Societies can have different roles for men and women {double standard}|.
Societies can have unwritten rules {gentleman's agreement}|.
People tend not to violate norms {conformity}|. People often believe same things and behave the same as their group.
In groups, few people violate norms {deviation}.
Habits govern individual behavior {manners}| in social situations. Manners are about doing right thing at right time in right place. Manners associate with propriety, urbanity, harmony, and pleasantness. Manners can be about neatness, respect, obedience, and submission. Perhaps, neatness habits resulted from need for hygiene. Greeting rules depend on society rank. Higher animals have aspects of manners.
Educated-citizen behaviors are courteous, elegant, and charming {urbanity}|.
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Description of Outline of Knowledge Database
Date Modified: 2022.0225