geon

Three-dimensional spheres, cubes, cylinders, cones, and wedges {geon} can be object-representation components. Different geon types look different from different viewpoints {viewpoint-invariance, geon}. Occluded, overlapped, noisy, blurry, or deformed geon types look different from other occluded, overlapped, noisy, blurry, or deformed geon types {stability, geon}. Object representations have geons and relations among geons {recognition-by-components, geon} (Irving Biederman) [1987].

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