rotation operator

Vectors can rotate around {rotation operator} own axis, coordinate axis, or any axis. Vectors can rotate around points.

rotation only

Complex rotation operator is 1 - (i/2) * (Ax * dt(y, z) + Ay * dt(z, x) + Az * dt(x, y)), where t is time and Ax = |0, 1, 1, 0|, Ay = |0, -1, i, 0|, and Az = |1, 0, 0, -1|. A^2 = 1. Ax * Ay = - Ay * Ax = i * Az. Operator changes vector direction but not length or origin {active transformation}.

Product of two rotation operators gives result of two rotations. Rotations have inverses. Rotation and inverse rotation result in no rotation, so product is zero.

translation

Complex translation operators can changes reference frame, but vector maintains direction and length {passive transformation}. cos(t/2) - (i * sin(t/2)) * (Ax * cos(a) + Ay * cos(b) + Az * cos(c)), where t is rotation angle, Ax = |0, 1, 1, 0|, Ay = |0, -1, i, 0|, and Az = |1, 0, 0, -1|. A^2 = 1. Ax * Ay = - Ay * Ax = i * Az. i^2 = j^2 = k^2 = i * j * k = 1. j * k = 1. k * j = -1. k * i = j. i * k = -j. i * j = k. j * i = - k.

reflection

If rotation angle is t, rotation is equivalent to two successive reflections in two planes that meet at angle t/2.

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Date Modified: 2022.0224