Section about Experiences and Consciousness
* Experiences, Space, and Time
* Experiences
* Color and Brightness Experiences
* Consciousness and Philosophy
Section about Information Processing
* Information Theory
* Procedure-Oriented Structured Programming
* Object-Oriented Programming
* Vector Graphics
* Computer and Robotic Vision
* Neural Networks, Connectionism, and Deep Learning
Section about Brain Information Processing
* Neuron Assemblies Can Process Information and Run Programs
Section about Human Vision Physiology for Color and Brightness
* Vision Reception and Vision Physiology up to Opponent Processes
* Vision-Physiology Opponent Processes
* Opponent-Process Input and Output Properties
* Vision Physiology after Opponent Processes: Analysis and Synthesis
* Vision Calculates Color Properties
Section about Color and Brightness Experiences
* Color and Brightness Properties
* Color Coordinates
Section about Human Vision Physiology for Distance, Direction, and Space
* Directions, Distances, Locations, and Spatial Relations
* Surfaces, Features, and Objects
* Scenes, Space, and Time
* Coordinate Transformations and Stationary Space
Section about Other Senses
* Hearing/Sound, Loudness, and Tone
* Touch, Pressure, and Deformation/Vibration
* Temperature, Magnitude, and Warmth/Coolness
* Smell, Concentration, and Odor
* Taste, Concentration, and Flavor
* Pain, Level, and Pain Type
Section about Perception, Cognition, and Meaning
* Perception
* Perception Properties
* Cognition
* Meaning
* Knowledge, Perception, Cognition, Meaning, and Behavior
Section about Evolution and Development of Sensation and Perception
* Evolution of Sensation and Perception
* Human Growth and Development of Sensation and Perception
* Living-Thing Properties
Section about How Vision Experiences Light/Brightness/Darkness/Color in Space
* Experiencing programming makes information from vision perception
* Spatial computation, spatial datatypes, and space/surface/brightness/color model
* Experiencing programming experiences brightnesses/colors in space
* Experiencing programming experiences hearing and other senses
* Chapter appendices about experiencing-programming and spatial-computing operations
Appendices about Physics and Mathematics
* Physical and Mathematical Properties
* Motions
* Mediums and Ethers
* Making New Things
* Algebras, Algebraic Geometry, and Vector Algebras
* Geometric Algebra
* Networks and Graphs
References
Index
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